A word game requiring forethought and planning.
A word game with a difference! Leave your other word game rules at the door – ‘PatchWords’ is flipping the switch and bringing colour to your wordplay. Play for fun or race against the clock to flip all your letters to a single colour to gain access to a new game board. Create words of at least three letters, all of the same colour, to flip them to the opposite colour. Sounds simple, right? Then it’s time to show your colours and beat the leaderboard before the game ends. Need a helping hand? Use points on Power Ups to give your game a boost – but you can only use each of them once per game, so choose wisely!
If you like word games and games with a visual strategy, ‘PatchWords’ is for you.
This project is for lovers of word games that are looking for more of a challenge beyond the usual ‘make every word you can find on this game board’ that exists in most word games available on app stores.
Our last game design was for a tabletop game which has now been signed to a publisher. This project represents our first foray into designing and producing a digital game for public release. Everyone involved in the project is a student studying some part of game production and this project is being used to help us gain an understanding of what is involved in the production of a digital game from initial concept through to public release, which is why we have decided to begin with a small, mobile platform, game .
This project is at an early prototype stage. We have tested the core gameplay mechanics with a physical prototype and have begun the process of making a digital version. Additional player feedback and rewards have been planned but not implemented, and with the decision made on a theme the artist is now able to begin concepting the look & feel of the game.
At this stage we have the core team of a designer, an artist, a programmer, & a marketer/producer. We will begin looking for sound design in the near future to create the aural ambiance and effects needed to help engage the player in the game. Any funding will be used to help cover the development costs incurred by each discipline.
If the game were to be successful we have plans to introduce a 2-player (pass and play) mode as well as release it in other languages. As a company, we will continue to focus on short, fun gaming experiences in both the virtual and physical worlds.
My Skills: I am a member of a small team designing small games with depth.