Mars Underground is a time loop mystery adventure videogame being developed in Canberra.
It’s Mars’s first day at a new school. Except every day is his first day at a new school. Every night the world ends.
Influenced by classic LucasArts adventure games, 16 bit SNES RPGs and movies like Groundhog Day and Donnie Darko, Mars Underground is an apocalyptic adventure game in which the player relives the same day over and over.
The player attempts to solve brain damaging mysteries and uncover multiple potential endings as they explore the possibilities of this time loop. With each cycle new items can be picked up and topics unlocked.
Take experimental prescription drugs. Talk to a toilet. Get hit by a car. Humiliate yourself repeatedly. All in the name of figuring out what on earth is going on.
Mars Underground is a narrative focused gaming experience that favours exploration rather than fast reflexes. The game has very simple controls and has been designed to play well on as many different devices as possible. While appealing to existing gamers, one of the aims of the project to also draw in and not alienate those who would not otherwise play videogames.
With Mars Underground I am aiming to create a unique gaming experience, a new take on the classic “adventure game” format that will appeal to both gamers and non-gamers alike.
Mars Underground is currently one year into development and things have been going very well so far. Last year it won the “Octopix” award for best indie game at the Strasbourg festival. A successful Kickstarter campaign concluded at the beginning of the 2017, the game has been greenlit for Steam and a playable demo is available: http://gamejolt.com/games/mars-underground/139412
The grant money would be put toward promoting Mars Underground, commissioning additional art resources and purchasing hardware for mobile development and testing.
Mars Underground will be my first commercial game release. Profits made from its sales will go into developing more games and funding a new games business. This will mean expanding, collaborating and potentially hiring other game designers and artists.