A game to describe how computers and devices work.
Digital Sage is a game based around the way your smart-phone or PC works at the microscopic level. It answers common questions like:
* How does a calculator always get the right answer?
* What is a program?
* How does my hard drive save files?
Digital Sage teaches these concepts using puzzles and short fact sheets, starting at the very beginning.
Digital Sage has sequential levels that ask the player to create a circuit. These circuits can then be combined to create more complex circuits. You might use the storage device you made in level 10 to complete a motherboard in level 15.
This game will be used to teach high school students about computer science, with some guidance from a teacher. However this game is not just for children. The fundamentals of computer science are fascinating to everyone who has ever wondered about the nature of the cell phone in their pocket. Digital Sage has been designed with this principle in mind, and provides a challenging experience for all ages.
The Australian job market is changing rapidly, with a heavy focus on digital technologies. Digital Sage represents a first step into the world of programming and an excellent base from which to start a life long interest in computers.
When the game is released, it will be downloaded for free, regardless of backing. So what’s the point of supporting this project, you may ask?
You’ll be supporting children, who have an interest in technology but no effective way to learn about it. High Schools push the message that they have a focus on computer science and coding, but in my experience this can be very hit and miss.
It’s a mark of encouragement for people who are looking for a fun challenge that has real world applications. I believe that people are inherently curious about the world around them. Thinking of computers as more than just ‘magic boxes’ allows people the ability to reason about their computer, and to solve their own problems.
Support for STIR will also allow me to start doing creative projects like this one as a career, for which I could not overstate my gratitude.
I commenced work on the prototype on an ad hoc basis, in October 2014. A working version was produced, however is currently being rewritten to support additional functionality. A log of the code I have written in that time is hosted at https://github.com/MitchStevens/ABED.
I will require at least two computers with Windows and Mac operating systems. These machines will be used for testing, to ensure the game runs to acceptable standards on every operating system.
Looking further into the future, I intend to create a website for Digital Sage. This website would have additional hosting costs, as well as the cost of a domain name.
Assuming the project is successful, I would like to create a service that allows people to create their own content for Digital Sage. This would give people the chance to collaborate with one another and create a community around the game.
To draw in new players, I would also like to create a simplified version of the game that can be played inside a web page.
Finally, I also see the possibility of a sequel.