A space themed infinite runner for mobile, with borderlands-esque graphics which doesn’t confine you by lanes.
In AstroNut, we are aiming to create a unique endless runner aimed at mid range iOS and Android devices, removing limitations such as ground based movement and lanes, and instead giving more freedom of movement to the player as they collect currency and powerups. This is done all in an attempt to get the highest score possible and complete a range of challenges as they make their way through the wreckage.
Powerups range from a simple magnet which draws currency towards the player, all the way to a giant laser that destroys debris in front of the user.
Players can record gameplay from AstroNut and share it to Facebook using Unity Everyplay. This means that all users can show off any impressive feats they achieve (or even outrageous physics breaking bugs).
This is the first major project being released by Smashbyte, with the intention of smoothing out pipeline issues, and building a community, as we move forward with larger scale projects.
The game rating we are aiming for is PG, with a focus on gameplay which is easy for players to pickup, whilst providing a challenging experience to players willing to face it. With an average playtime of 2-3 minutes, it is perfect for people with limited time.
Since the start of the project we have maintained focus on providing a project which;
o Is free to Play
o Is innovative
o Provides a unique gameplay experience
o Has strong Visuals
Our goals have not changed, with us wanting to provide the best possible experience to our player base. Supporting this project supports the achievement of these goals, with both this project and future endeavours of Smashbyte Games.
The game is currently in late Alpha, with all core features functioning at a comfortable frame rate. We are aiming to have it release within a month.
At the moment we are using non-commercial versions of software from the likes of AutoDesk, Adobe, and other various tools. The grant will give us the resources to purchase the essential licenses we need to release the game we’ve worked hard to make onto the market, and to make revenue from the game in order to go into further development on both this and other projects.
Any funds left over after the obtaining of the licenses will go into getting more/improved audio assets for the game.
With the project nearing release, our goals beyond release include continued support for the game, including updates to add additional content, such as characters, skins and colour packs, as well as patching potential issues. If we get enough of a response, additional paths and environments are also possible.
Alongside our goal of providing post release support for this project, we will also be starting development on future projects.